- #Geforce gtx 1070 and il 2 sturmovik battle of stalingrad settings 1080p
- #Geforce gtx 1070 and il 2 sturmovik battle of stalingrad settings Ps4
It's the requirement to make the game work properly with a gamepad. The biggest problem isn't the lack of a controller. As the new consoles are nothing more than single-configs PC, it will eventually spread all over the gaming industry. One of my hopes with the new consoles (Albeit I'm not a console gamer) is that the new 8-core architecture (instead of the exotic of last gen - like PS3 Cell) will force devs to create more multithread-capable engines, using the hardware more efficiently.
#Geforce gtx 1070 and il 2 sturmovik battle of stalingrad settings Ps4
In short: IMHO, given the hardware specs, the PS4 has the power to run it, in a engine aimed at the PS4 hardware.
#Geforce gtx 1070 and il 2 sturmovik battle of stalingrad settings 1080p
Again, not taking in consideration any "Real World" issues, if the code was optimized to run on the 8 cores of the PS4 (also, scaling the performance near a theoretical maximum - as a faster core usually does better than multiple lower clocked cores), the PS4 could run it at 1080p with no issues (the GPU isn't a bottleneck).Īlso, if AMD Mantle (a new low-level APU) comes to PS4, any developer could use it to obtain a level of performance that is not attainable using Directx. IIRC, ROF Engine uses 3 CPU cores at most. #3911238 - 02/13/14 03:17 PM Re: Could the new generation consoles PS4/XBox One run IL2 BOS? With the PS4, it's just a single configuration. Is anything (publically) known about the IL2 BoS code's multi threading capability? About the x86 architecture, since you say they're basically both PCs - apart from a lot of other considerations that we won't touch here (market, licensing, etc.) - what's the difficulty making it run on the PS4 for example? I could imagine it must be quite difficult to make a game run on so many different PC configurations, there's such a big spectrum. Thanks for the info and for sticking to the topic! Sound pretty powerful to me, but I'm no expert. I'll end my comment here, as you didn't ask about the other issues with simulation on a console. Both consoles uses x86 architecture, so it's basically a PC. Given this info, I think it *can* run, if the code had an excellent multi-threading capability (1,6ghz is too low, and AMD loses on a per-clock base to a Intel CPU). PS4 (more powerful than XOne) uses a 8 core AMD APU (1,6ghz base clock), and a GPU pretty close to a HD7850-HD7870.